Bridge over rendered water
(Sorry, Mr Simon, and you, Mr. Garfunkel, I really couldn't help it.)
Step 1: Open a Blender. (Yes, really.)
I think I'm going to do something different this week. I shall attempt to write a... mini-tutorial! I'll call it "10 easy steps to build your own bridge".
Inspired by this image |
Step 1: Open a Blender. (Yes, really.)
Step 2: Add a circle. Go to Edit mode, open tool shelf (with T), find the 'Tools' section and click on "Toggle cyclic".
Step 3: Shape the slightly-less-circular curve into a bridge form. Do it in Edit mode—or if you have to make changes in Object mode, don't forget to apply scale and rotation.
Step 4: Add a cube. IMPORTANT: Its origin must be at the same place as the circle's.
Step 5: Go to Edit mode of the cube and make it look like a plank of wood.
Step 6: Add 2 modifiers to the cube: Array and Curve. Set the Array to "Fit Curve" type. Select the correct curve in both modifiers.
Step 7: In the Curve modifier, select a "Deformation axis" that gives you a result that is closest to the orientation you want the plank to have. Enable the Curve modifier in Edit mode (third icon).
Step 8: Go to Edit mode of the cube and rotate it until it is aligned correctly.
Step 9: Adjust the Array modifier's offset (I set mine to 1.1 to have a gap between the planks).
Step 9 and 1/2: For the railing, add a Plane with the same origin as the curve.
Step 9 and 3/4: Link the modifiers from the cube to the plane (with Ctrl + L). Adjust the modifiers and the plane's rotation as described above.
Step 10: Shape the Plane so that it resembles railing.
Ta-daa! A bridge built modelled in 10 (!) easy steps.
Now it's just the case of UV unwrapping it, exporting it as 2 fbx files (low and high), texturing it in Substance, and spending a couple of hours post-processing the image. As I said—easy!
No, seriously, this whole project took me about 8 hours, and I was lollygagging around a lot. Just to put things into perspective, this is about a third of the time I usually spend on a project. Which is... great... only it makes me put off the work until it really needs to be done. And that's less than optimal. I'll have to quit being lazy or I won't improve as fast as I'd have liked.
Eh, sorry for that digression there. I also wanted to talk about the post-processing, but seeing that I've again fallen into the well-know "can't think of anything to write about, whoops, I wrote a novel" kind of a trap, I'll try to keep it brief.
The bridge itself was rendered in Iray. I'll show you a comparison later, but I think you'll agree that the material looks better in Substance. The lake was rendered in Blender with transparent background (after I positioned the HDR to be as close as possible to the Iray setup). The bank is a texture duplicated, blurred, coloured and otherwise tortured beyond recognition. The trees are individual specimens that were alpha-masked by a generous soul for someone like me to use with convenience. I had to autumn them up a bit, but that was the least of my troubles. And finally, the mountain is the only surviving bit of the HDR, kindly provided by HDRI Haven. It is slightly retouched but I think she's going to like it when she wakes up.
And then it was all mixed up in Krita. With a bit of swearing to spice things up, but not too much, because I'm starting to get the hang of things. A few more projects and I can start doing family scrapbooks. (Just kidding! I'm nowhere near that level...)
And that will be all for this week, folks. I'd like to finish the month with another nature scene, but I don't know which one yet. Something different from what I've done so far. Maybe sand, or snow, or a close-up... who knows. Let's find out together next week, shall we? Have a good one!
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