Many fragments & new schedule
OK, this blog post will have to be super short, because it's Sunday evening already and I've barely finished all of my assignments. *huf* *huf*
This week I was working on the next CG Cookie homework (they are getting more involved, I'm telling you) and also on a scene for the CG Challenge. I was very eager to find out what the topic was—until I found out. What flew out of my mouth then is not exactly publishable, but suffice to say, it would've been frowned upon in a polite company. Isometric! Just two weeks earlier and I could have submitted my low poly room! But noooo. Bad timing, very bad!
Ahhh. With that out of my system, I can now focus on the challenge properly. I am about mid-way to completing it, but I didn't want to publish it yet. Instead, I'm posting the render I used in my homework submission. It marks the first time I used the MultiRes modifier and I have to say I'm quite happy with it. Gone are the hours—no, days—of retopology. With MultiRes I can prepare a clean basic mesh and then sculpt details onto it. Baking a normal map is just a matter of setting Preview and Render settings to different values. The results I have obtained this way have been without artifacts as well, which is great. I'm still losing some of the details, but overall, I'm sure I'll keep this in my workflow for future scenes.
Next week you can look forward to the finished scene. Oh, and before I forget. I'm going to start posting on Sunday evenings (instead of Monday mornings). This should allow me to complete all administrative tasks within the same week and have a clear table for the next scene on Monday. I hope it also works for you, guys. See you next Sunday!
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