Sword Art

I had a fair bit of soul-searching to do this week but I think it was time well spent.

Concept: Sword Art by SEPHIROTH * ART

And what was I thinking about, you ask? I've come to that point, once again, when I'm not quite sure how to move forward. The projects that I did lately were interesting, but they also felt a bit... disjointed. I've been doing this for a while now, so I can tell that what I need is a clearer focus. Which is why I've decided to specialise. Sort of.

My problem is that I enjoy doing a lot of things and I would feel very unhappy if I was limited to a single topic, or an area of expertise. So, to make it easier for myself and lower my scope of interest (without taking it too far), I had a long hard look at things I don't enjoy doing as much. I've realized that I'm not all that crazy about hyper-realistic stuff. I think I enjoy the most the kind of art that is clearly stylized, but still rooted in realism. So, that's what I'm going to do from now on.

But, to give myself a bit of leeway, I'll keep an eye on two more areas that interest me: animation (which should go well with my chosen art style) and natural environments (think the Overgrown Pond scene). The last one will depend heavily on whether I get myself a camera and start learning photography. And since I've been putting it off for ages now, I wouldn't hold my breath if I were you.

As for the blog posts, I'm torn between two options. I don't think the posts are very informative or fun to read, and they take time I could be spending on the projects. On the other hand, they force me come up with something new every week. If I switch to once-it-is-done-I-publish-it mode, I might eventually stop doing this altogether. Which would be a shame, I think. For now, I'm going to continue with unchanged schedule, but I'll probably revisit this on the second anniversary of the blog.

Oh, and before I forget, I really should say something about the render. It is the first time I've used someone else's concept. Tremulously, I reached out to Sephiroth Art on ArtStation, and he very graciously allowed me to do 3D renditions of his beautiful 2D concepts. I wanted to choose something simpler as my first project, but I still ended up overreaching myself. Painted textures are something I really need to get better at, since I won't get away with lazily piling procedurals on top of each other in Substance Painter. Speaking of which, SP might not even end up being my tool of choice for these projects - right now I'm finding the workflow quite awkward. Maybe I'll give Blender 2.8 another go in the texturing area.

Next time, I'm either going to pick another concept from Sephiroth, or start working on a new challenge. See you next week!

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